About Mogmurch GoboomMogmurch’s Song:
Height: 3'2"
Durability:
Saves:
Situational Bonuses: +1 bonus on Reflex save vs. unexpected falls. Combat:
club: +2 Melee (1d4-1; 20/x2; B)
Feats:
Spoiler:
Brew Potion (class):At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat. Throw Anything (class): All alchemists gain the Throw Anything feat as a bonus feat at 1st level which allows him to throw improvised weapons without the normal -4 and grants a +1 competence bonus to attack with splash weapons. Great Fortitude: +2 to Fortitude Saves Dodge: +1 dodge bonus to AC Traits:
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Bouncy: First 1d6 of lethal falling damage is converted to non-lethal. +1 bonus on Reflex save vs. unexpected falls.
Other Special Abilities and Special Qualities:
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Favored Class (Alchemist) Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Darkvision: Can see in the dark up to 60 feet Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks. Alchemy: When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Bomb (Su): 2d6+2 5 x day DC 13 Mutagen (Su):At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again. When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It’s a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.
Skills: Skillpoints gained/level (6) 4+2(int)
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Acrobatics: +4 (0 ranks; ; +4 Dex; -0 armor)
*Appraise: +2 (0 ranks; +0 trained; +2 Int) Bluff: +0 (0 ranks; +0 trained; +0 Cha) Climb: -1 (0 ranks; +0 trained; -1 Str; -0 armor) *Craft (Alchemy): +8 (+11) (2 ranks; +3 trained; +2 Int; (+3 comp.)) Diplomacy: -1 (0 ranks; +0 trained; -1 Cha) Disguise: -1 (0 ranks; +0 trained; -1 Cha) Disable Device: N/A (0 ranks; +0 trained; +2 Int) Escape Artist: +4 (0 ranks; +0 trained; +4 Dex; -0 armor) Fly: N/A (0 ranks; +0 trained; +4 Dex; -0 armor) Heal: +3 (1 ranks; +3 trained; -1 Wis) Intimidate: +0 (0 ranks; +0 trained; +0 Cha) *Know (arcana): +2 (0 ranks; +0 trained; +2 Int) *Know (nature): +8 (3 ranks; +3 trained; +2 Int) Know (history): N/A (0 ranks; +0 trained; +2 Int) Know (religion): N/A (0 ranks; +0 trained; +2 Int) Know (planes): N/A (0 ranks; +0 trained; +2 Int) Linguistics: (0 ranks; +0 trained; +2 Int) Perform (): +0 (0 ranks; +0 trained; +0 Cha) *Perception: +5 (2 ranks; +3 trained; -1 Wis) *Profession (): +0 (0 ranks; +0 trained; -1 Wis) Ride: +9 (1 ranks; +0 trained; +4 Dex; -0 armor; +4 skilled) Sense Motive: -1 (0 ranks; +0 trained; -1 Wis) *Sleight of hand: +8 (1 ranks; +3 trained; +4 Dex) Stealth: +15 (3 ranks; +4 Dex; +4 size; -0 armor; +4 skilled) *Spellcraft: +2 (0 ranks; +0 trained; +2 Int) *Survival: +5 (3 ranks; +3 trained; -1 Wis) Swim: +0 (0 ranks; +0 trained; -1 Str; +1 trait; -0 armor) *Use magic Device: +0 (0 ranks; +0 trained; +0 Cha) Spells:
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Concentration:1d20 +3 level +2 stat
Formulae List: 1st: Cure Light Wounds, Expeditious Retreat, Shield, Detect Undead, Jump, Reduce Person, True Strike Prepared (2):1st: Cure Light Wounds, Expeditious Retreat, Shield Lucky pet toad "Amphibier"
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Toad CR 1/8
N Diminutive animal Init +1; Senses low-light vision, scent; Perception +5 DEFENSE
OFFENSE
STATISTICS
Carrying Capacity:
Carried Possessions (19 lbs): Spoiler:
Sheathed or Worn (12 lbs):
Pouch with Coins (0 lbs):
About Mogmurch:
Ten-year-old Mogmurch is deranged. Mogmurch lives with his mate Rempty, who has an irritating habit of
licking his face clean in public (especially when he leaves the village). She thinks his use of alchemy is very clever, and while she loves the flavor Mogmurch’s experiments leave on his face, she worries that he’ll some day blow himself up when she’s not around to watch. |